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[D&D 4e/hack] Class: Intuitive Psion

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The Intuitive Psion posesses inherent psionic abilities for which they received no training and no warning. They were forced to hide their abilities from a fearful world, while honing them in secret. Their approach to psionic combat is more intuitive and flexible: shifting their psionic resources and opportunities to match a changing battlefield.

This build of a psion ventures into different mechanical territory, which the use of at-will minor actions (“Insight powers”) to trigger off the character’s basic attack. I also kept the use of power points (since I consider it to be a definite psionic class feature in 4e). The tactics for playing an intuitive psion are, I hope, still simple: hit with your basic attack (augmenting as the need arises), and use as many of your Insight Powers as possible.

This build also has the potential to create a melee-based psionic controller with mild support or buffing abilities. (See “Insight: Euphoria” and “Insight: Challenge”.)

Intuitive Psion (Psionic Controller)
Primary/Secondary: INT/WIS

1. Basics

Build a standard psion. Ignore At-Will and Daily attack powers.

2. Gain Class Features: Improvisational Psion, Unrestrained Will

Improvisational Psion: Increase your maximum Power Points by 2. (This will start a 1st-level character at 4 power points.) When you would gain a daily attack power: you may instead increase your maximum Power Points by 2.

Unrestrained Will: The first time in an encounter that you end your turn with zero power points, you must make a saving throw or be dazed (save ends).

3. Gain Psionic Assault

Psionic Assault * At-Will * Standard Action * Attack, Implement, Psionic
Range: Close burst 5
Target: One creature
Attack: INT vs Will
Damage: 1d6 + Intelligence modifier psychic damage
Special: You can use this as a ranged basic attack.

Augment 1
Range: Close burst 20.
Special: If you see the target, you may ignore cover and concealment.
Special: You may choose to deal force damage instead of psychic damage.

Augment 2
Target: One, two or three creatures.
Damage: 1d12 + Intelligence modifier psychic damage
Special: You may use one Insight Power as a free action. You may still use other Insight Powers as minor actions.

4. Insight Powers

Gain two insight powers.

Insight powers require a minor action to use and have effects based on if you’ve hit targets with a basic attack (probably your Psionic Assault). You will primarily be hitting targets with Psionic Assault and using your Minor Action to inflict effects upon the targets. (You might even choose to use your Move Action to select a second effect.) You may use an Insight power multiple times.

Note that when your Psionic Assault is augmented with two power points, you may additionally use an Insight power as a free action.

Insight: Manipulation * At-Will * Minor Action * Psionic, Insight
Target: One creature you have hit with a basic attack this round.
Effect: Slide target 1 square.

Insight: Vertigo * At-Will * Minor Action * Psionic, Insight
Target: One creature you have hit with a basic attack this round.
Effect: Target must make a saving throw or fall prone.

Insight: Confusion * At-Will * Minor Action * Psionic, Insight
Target: One creature you have hit with a basic attack this round.
Effect: Target takes grants combat advantage until the end of your next turn.

Insight: Panic * Minor Augment, Psionic
Target: One creature you have hit with a basic attack this round.
Effect: Deal 2 psychic damage to all creatures adjacent to the target.

Insight: Euporia * At-Will * Minor Action * Psionic
Target: One creature you have hit with a basic attack this round.
Effect: One ally adjacent to the target gains temporary hit points equal to your Wisdom modifier.

Insight: Challenge * At-Will * Minor Action * Psionic
Target: One creature you have hit with a basic attack this round.
Effect: Target is marked until the end of your next turn.

Insight: Vulnerability * At-Will * Minor Action * Psionic, Insight
Target: All creatures you have hit with a basic attack this round.
Effect: Target gains vulnerability 2 psychic until the end of your next turn.

Insight: Doubt * At-Will * Minor Action * Psionic, Insight
Target: All creatures you have hit with a basic attack this round.
Effect: Target is slowed until the end of your next turn.

Insight: Delusion * At-Will * Minor Action * Psionic, Insight
Target: All creatures you have hit with a basic attack this round.
Effect: Targets take -1 to attacks until the end of your next turn.

4. Advancement

When you would gain an at-will attack power: you may instead gain a new Insight power.

When you would gain a daily attack power: you may instead increase your maximum Power Points by 2.

You may mix and match Intuitive and traditional psionic features.

Note: you could take melee training and use Insight powers accordingly. The “Insight: Euphoria” and “Insight: Challenge” powers are meant to very lightly emulate some aspects of the Ardent and Battlemind.


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